Pathfinder Adventure

Pathfinder Adventure
A few years ago I bought the game Pathfinder Adventure (from now labelled PA), a card game in the D&D-like Pathfinder universe. Beyond my tendency to make impulse purchases, I was attracted to this game because the keywords D&D, RPG, and solo blinked pretty much in the description. I decided to remove the dust on this (big) box, and after a few hours of play here is my synthesis. PS: I own the french version of this box, which turned to be an important detail, see below.

The packaging is very nice, and there are only cards (and a few dice). this gives an important clue: PA is not an RPG, it's a tactical game with cards, just in a Pathfinder universe. So here there is no role-playing, don't be fooled by the famous classic D&D classes or attributes. So first conclusion, if you want to do role-playing, go ahead.

The rules are clear... when they exist, otherwise you have to guess. For example, the purpose of the game is not explicitly explained, I had guessed it when I read the rules. If the principle is easy (once guessed), the management rules are numerous and not intuitive, and each card brings complementary rules. So it's very rich, but it takes time to know the cards, which are numerous (more than 1000 in the basic edition). I discovered after my first hours with PA that the "downloads" section of the site dedicated to this game at Paizo had precious resources. Yes, I could have guessed it :) For example, the US rulebook is much more complete than the FR one, and from the 1st paragraph the goal of the game is clearly described. So if you like tactics, card games, and an abundance of rules that contextually modify the basic rules, PA seems like a good game to me.

A quick word about the cards, which are beautiful: Pathfinder Adventure cards But ... it's clearly a game for those with perfect eyesight, because even with my glasses, reading the elements written on these cards is difficult (it looks like Arial 6 on my screen, to give you an idea).

Then I realized that there was a digital version of Pathfinder Adventure, called Pathfinder Adventures (yes, why AdventureS?). So yes, it's less sexy (for those loving owning things), only solitary (where you can play up to 4 or even 6 with the physical version), but as often, the computer version is much cheaper, and above all, it manages for us all the mechanics of the game. We can thus concentrate only on tactics, and no longer have to read and reread the rules to know who has to do what when (when we clearly find the information we are looking for). And, it's clearly a detail, but since PA manages the experience of your characters in a (very) minimal way, the Steam version saves you from having to make crosses on a beautiful card to materialize your hard-earned bonuses. And it's while watching a stream of this computer game that I realized that I had guessed the goal of the game :)

So? I probably won't play the tabletop version of PA again, if I want to play a tactical game I clearly prefer a classic wargame. And if I want to play a role-playing game, this game doesn't meet my need, it's not enough to have "Pathfinder" written on the box for that. Will I play the Steam version? Maybe I will:

  • it's ridiculously cheap, 20€ for the all adventures (where the box costs 60€ for just the basic adventure)
  • it runs the game mechanics for me
  • I don't need multiplayer

Or maybe not, because I'm not really a fan of the very principle of the game (but you understood it, I was the one who was wrong about the type of game, and not the game itself which is intrinsically bad).

My old lady

- Posted in Motocross by

I used to enjoy riding MX bikes when I was young (it was the good old times of David Bailey, Ron Lechien and Jean-Michel Bayle).
In 1996, RealLife(TM) kept me away from this hobby and from my last motorcycle, a KX 500, which entered hibernation a this time.
But now that 4 stroke rule the MX world (and that global warming ended up the process), I pulled my 25 years old girl out of the garage and now it's time for her to roar again. Yes, if I still can handle it, but let's not stick to details.
Rear break, rear suspension, air, fuel and exhaust systems are already restored, and I'm currently working during my spare time on the transmission and the front brake. Once finished, she'll be ready to taste the mud again :)

KX500

Here we go again

After a few years offline, here I come again, with a flat CMS this time (which is better than a flat tire).

I took advantage of this comeback to do a bit of computing (which unfortunately I hardly do anymore), by looking at flat CMS. You know, those without database.

So I've tried quite a lot of these flat CMS, I won't list all of them here (those interested can check this page for example). Most of them ... I couldn't even get them running (do struggles with httpd.conf and .htaccess ring any bells?).

For those who at least deigned to display something, I spent long hours playing with Grav, but I should say struggling, it's now official that I definitively ain't a Markdown fan. So Grav's a no-go. WonderCMS nearly took my heart (awesome complexity vs functionality ratio), but I met too many problems when trying to generate some content. But for once, perseverance seemed to have paid, because I think I found the winner in the person of HTMLy.

So now I'm officially HTMLy powered (and I don't miss databases, that reminds me of work), it's up to me to fill it...

ps: for those who would not have guessed it, English is not my native language but I love to believe that I can write it. So thank you for being indulgent, by squinting your eyes 99 times out of 100 I'm sure you'll be able to understand what I meant :)