Torchbound progress status
And... (drumroll) here's the first version of TorchBound, showing a player at the start of a DelveForge dungeon!
This is a god mode view, the dark squares are unknown to the player.
And the player can’t go any further because… the next square contains a pit and… the “obstacle” handling isn’t implemented yet, so the player is stuck :)
(Yes, starting with a pit right behind the dungeon entrance is pretty mean, but that’s how DelveForge generated the map, and I left it as is)
(Life is hard, especially for dungeon explorers.)
That said, it’s nice to “see” something after hours (and hours) of implementing rules and automated tests (1,723 and still counting).
Peace. Out.
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