DelveForge & Torchbound — where are the boundaries?
The relationship between DelveForge and Torchbound became clear:
DelveForge creates places.
Torchbound makes stories happen inside these places.
They share a world, but they do not have the same responsibility.
DelveForge: the world builder
DelveForge answers one question:
What does this place look like?
DelveForge is an architect and decorator of an unexplored place. It generates:
DelveForge
|
├── Spatial generation
| ├── levels
| ├── rooms
| ├── corridors
| └── connections
|
├── Dungeon structure
| ├── topology
| ├── accessibility
| └── constraints
|
└── Static features
├── doors
├── chests
├── skeletons (relics / remains)
├── pits
├── stairs
└── other points of interest
A DelveForge dungeon is a coherent location.
Example generated by DelveForge:
Forgotten Chamber
- ancient walls
- locked door
- forgotten chest
- skeleton remains
- dangerous pit
- staircase leading deeper
DelveForge does not decide what happens there, it only says:
Here is a place with a history.
Who can experience a DelveForge world?
The generated world is not tied to a single consumer. The same dungeon can become:
A classic TTRPG adventure
Using:
- printed PNG map
- human imagination
- a Game Master
A VTTRPG adventure
Using:
- map export
- structured dungeon data
- virtual tabletop features
Torchbound
Using:
- the modeled dungeon representation
- game rules
- persistence
- gameplay systems
Torchbound: the world storyteller
Torchbound answers another question:
What happens here?
Torchbound gives life to the place. It adds:
Torchbound
|
├── Characters
├── Creatures
├── Events
├── Encounters
├── Decisions
├── Consequences
└── Progression
DelveForge creates:
There is a chest in this forgotten room.
Torchbound decides:
What is this chest?
It could contain:
- a potion
- a trap
- a key
- nothing
DelveForge creates:
A skeleton lies here.
Torchbound decides:
What does this mean?
It could be:
- simple scenery
- a fallen adventurer
- a clue
- part of a larger story
Same world, different experiences
The same dungeon can therefore live several lives. DelveForge exports a description:
{
"room": 42,
"features": [
"chest",
"skeleton"
]
}
A consumer interprets it according to its purpose:
- a GM invents a story
- a VTTRPG provides interaction
- Torchbound creates an adventure
The simple rule
DelveForge creates the stage. Torchbound directs the play.
Or even shorter:
DelveForge builds worlds. Torchbound tells stories inside them.
Peace. Out.