Torchbound progress status

- Posted in D&D by

I'm proud to announce that Isometric Dungeon Generator is dead, long live Delveforge!
As I’m about to try to get Torchbound to load a dungeon generated by IDG, I figured it deserved a real name...
So, here’s Delveforge.
And its gorgeous future splash screen.
Delveforge
Yeah, sometimes I need to work on lighter projects to take my mind off things a bit :)
(yes, it’s AI-generated)
(but a quick look at my artistic talents instantly exonerates me for this despicable misdeed)
(better pretty and cheated than ugly and completely homemade)

By the way, there are some major updates in the works for Delveforge, but I'm taking it easy for now, Torchbound needs a steady stream of input if I want it to be able to import anything someday :) enter image description here

Peace. Out.

Torchbound progress status

- Posted in D&D by

Everyone in Europe saw the solar eclipse. Not me.
I was -and still am- too busy trying to make a playable pre-alpha version of Torchbound.

Right now, it’s not exactly visually that impressive: enter image description here

Despite everything that has been done behind the scenes:

      +-----------------------------------------------+
      |                    SUMMARY                    |
      +-----------------------------------------------+
  Files                    258
  Modules                  -
  CodeGraph nodes          4044
  CodeGraph edges          13291
  Functions analyzed       469
  Call relations           1114

  Entry points
    LOVE callbacks         6
    Bootstrap              1
    Module APIs            463
    Root candidates        217
    Documented             687


And if I try to gauge how far along I am in this project -which seemed small and easy at first but is becoming a bigger and bigger thing every day- I’d say:

Rules / Engine foundations       ████████████████████
Persistence                      ████████████████████
Campaign aggregate / session     ████████████████████
Playable encounters              ████████████████████
Playable travel                  ████████████████████
Interactive travel consequences  ████████████████████
Playable exploration             ████████████░░░░░░░░
Party management                 ░░░░░░░░░░░░░░░░░░░░
Generated encounters             ░░░░░░░░░░░░░░░░░░░░
Rewards / progression loop       ░░░░░░░░░░░░░░░░░░░░
Management UI                    ░░░░░░░░░░░░░░░░░░░░
Game UI                          ░░░░░░░░░░░░░░░░░░░░
Game tests                       ░░░░░░░░░░░░░░░░░░░░
Game assets                      █░░░░░░░░░░░░░░░░░░░
Game sounds                      ██░░░░░░░░░░░░░░░░░░

At least this time—I didn't start with the visuals :)

And of course, I have dozens of brilliant ideas every day that I meticulously log in my personal local instance of LineAgent (yes, Linear is great, but it’s a non-open-source SaaS service, so I switched both the product and the hosting for my issues).
And since LineAgent doesn't expose a user interface -it is headless and REST only- well... I built a little interface on a small self-hosted server, just to take my mind off things for a bit.

enter image description here

(perhaps an english version on day)

So Torchbound will probably never be finished, but deep down inside I’ve always known that :)
Sticks and stones...
Yeah, I admit this post is a bit all over the place. But that's okay.

Peace. Out.