Torchbound progress status

Everyone in Europe saw the solar eclipse. Not me.
I was -and still am- too busy trying to make a playable pre-alpha version of Torchbound.

Right now, it’s not exactly visually that impressive: enter image description here

Despite everything that has been done behind the scenes:

      +-----------------------------------------------+
      |                    SUMMARY                    |
      +-----------------------------------------------+
  Files                    258
  Modules                  -
  CodeGraph nodes          4044
  CodeGraph edges          13291
  Functions analyzed       469
  Call relations           1114

  Entry points
    LOVE callbacks         6
    Bootstrap              1
    Module APIs            463
    Root candidates        217
    Documented             687


And if I try to gauge how far along I am in this project -which seemed small and easy at first but is becoming a bigger and bigger thing every day- I’d say:

Rules / Engine foundations       ████████████████████
Persistence                      ████████████████████
Campaign aggregate / session     ████████████████████
Playable encounters              ████████████████████
Playable travel                  ████████████████████
Interactive travel consequences  ████████████████████
Playable exploration             ████████████░░░░░░░░
Party management                 ░░░░░░░░░░░░░░░░░░░░
Generated encounters             ░░░░░░░░░░░░░░░░░░░░
Rewards / progression loop       ░░░░░░░░░░░░░░░░░░░░
Management UI                    ░░░░░░░░░░░░░░░░░░░░
Game UI                          ░░░░░░░░░░░░░░░░░░░░
Game tests                       ░░░░░░░░░░░░░░░░░░░░
Game assets                      █░░░░░░░░░░░░░░░░░░░
Game sounds                      ██░░░░░░░░░░░░░░░░░░

At least this time—I didn't start with the visuals :)

And of course, I have dozens of brilliant ideas every day that I meticulously log in my personal local instance of LineAgent (yes, Linear is great, but it’s a non-open-source SaaS service, so I switched both the product and the hosting for my issues).
And since LineAgent doesn't expose a user interface -it is headless and REST only- well... I built a little interface on a small self-hosted server, just to take my mind off things for a bit.

enter image description here

(perhaps an english version on day)

So Torchbound will probably never be finished, but deep down inside I’ve always known that :)
Sticks and stones...
Yeah, I admit this post is a bit all over the place. But that's okay.

Peace. Out.